After watching peaky blinders I became inspired to try out a style of filming where the actor follows the cameraman, I think this shot would work perfectly for a scene in my short film.
I will use this type of shot to depict the character’s breakdown towards the climax of the film, the character will be in distress and the viewer will be able to see this clearly. This also presents a great opportunity to use after effects to overlay drawings/animations over the footage, we were thinking of including ‘Grime art’ in our film somewhere and this shot seems like a good opportunity.
Unfortunately I couldn’t find any other footage of this style of shot or even a name for it, people have called it the ‘Don Juan Technique’
I recorded the video from Netflix and uploaded it to youtube, the video is unlisted and only viewable through this blog post, I do not own this content. Im purely using this video as an example.
We are about halfway through our final major project and although we still have much to do I am confident in the work we have done so far. This is a documentation of the things we have done so far, all of which have their own blog posts:
As part of my Final Major Project, I will be designing posters to go alongside with the short film. This helps give the project more character and depth, they will also hopefully be an eyecatcher when we present our FMP’s at the end of the year.
These are some Moodboards I have put together as part of my research for the poster design.
The first one is a mood board containing images of colourful buildings and skylines that I will use as inspiration for one of the poster designs, I like the colour gradients used to represent sunset/sunrise and will likely use something similar in my poster design. The shadows on the buildings add depth which brings the image to life rather than being a flat vector, I may try using both flat vector style and shading to see which one works best.
The second mood board is one including images of night time, moonlight and park benches. I have used images from real life and also vector images that other creators have made.
A whip pan is a type of pan shot in which the camera pans so quickly that the picture blurs into indistinct streaks. It is commonly used as a transition between shots and can indicate the passage of time or a frenetic pace of action.
How will I use this technique?
For my final major project, I want to use this technique to introduce a character and progress the story. The whip pan shot is perfect for this because there are two characters played by the same actor and this style of filming allows me to cut the footage with ease.
Other films/projects that use this shot include:
The shot is used effectively here to present both characters in a chase scene, it also helps convey the busy environment to the viewer without missing the action.
The technique is used here to convey a scene of horror and panic, many people are crowded around in the street. The camera angle makes it look as if it is being filmed by one of the scared civilians, the whip pan conveys the fear and distress of the scene.
This is what I came up with after cutting the footage together:
These are images from a photoshoot we did to start the Final Major Project. We did the photoshoot in a greenscreen room within our college, this allowed us to photograph Martin (actor and director) with no background for use in poster design.
My obstacle course project has taught me a lot about animating in Maya, skills in asset management and more knowledge on Maya topology.
As part of the assignment, we created a character in Adobe Fuse that reflects our appearance and personality, this character would then be animated inside Maya completing an obstacle course. The character design in Adobe Fuse went well and I am happy with the character that I created, unfortunately the character file didn’t quite work inside Maya so I had to use a ‘Barry Rig’. This is something that I would like to have done differently in the project as the character design was quite a large part of the process and it is not shown in the final product.
Starting the animation was a tricky process, after a few failed attempts at auto rigging the character I finally got him in the right position with working limbs and joints. Once this was set up I started to animate according to my blocking sheets which showed movements and timestamps. The barry character was a lot bigger than I expected so I had to change a few of the movements that I planned, this was not necessarily a bad thing because it made animating the entire assault course more doable and also many of the movements more realistic.
I like how the animation turned out, although the character is a blank barry he still conveys a lot of character through his movements, I made sure the animation wasn’t boring or generic by making some of the movements quite ridiculous and flamboyant. I wanted the animation to stand out while still sticking to the brief and I believe I have achieved this, therefore, am happy with the outcome. There are a few things I would have done differently given more time/resources such as: Setting up my Fuse character properly in Maya with textures and colour, decorating the environment to complement the character and add some form of a story, finishing the obstacle course (I had to finish it early because the rig started to break after I made certain movements).
Boundin’ is a 2003 Pixar computer-animated short film, which was shown in theatres before the feature-length film The Incredibles. The short is a musically narrated story about a dancing sheep, who loses his confidence after being sheared. The film was written, directed, narrated and featured the musical composition and performance of Pixar animator Bud Luckey.
Pixar Animation process and technique:
Pixar Animation Studios have a long and complex process when it comes to animating movies or short films, the process begins with concept works and storyboards made by the design team. Pixar values its collaborative nature, everyone on the team works together and shares ideas about the design process. This is important in a professional environment so that the workers all have a clear goal rather than going against each other or having different ideas about the production. The equipment that Pixar uses is extremely high spec and up to date, it is a necessity, in order to run their software and render their animations.
There are a large number of job roles in the Animation Industry; this is a pipeline for producing animated short films and other animations. This list displays all of the job roles needed to make a short film, they are ordered from top to bottom showing which roles come first to last in the production process. Many of these will happen at the same time but in most cases, the previous step needs to be completed so that production on the next step can take place.
Script visualization with storyboard
Storyreel – a blueprint of the film
Visual development artist
Show the visual feel of the film
Sculpt 3D versions of artworks
Design how the characters move
Place joints, muscle, and fat
The surface quality of assets, texture, colour etc
Staging and blocking
Prepare shots for animation
Create short animations which are applied to background characters
Deal with what characters interact with
Paint with models
Create and apply soundtracks and sound effects to film
For my portfolio website I decided to create a tiled background to go on my master page, this way it would follow across to all the other pages to add continuity. I went for a simplistic, professional look as it is not supposed to attract too much attention.
This is a blog post about an animation I made in Maya featuring a bouncing ball, I have done a similar animation in 2d before but this is a step up as part of my research for our obstacle course task.
To start the project I set up a sphere polygon for the ball and 2 rectangles to act as surfaces that the ball would bounce off of.
I then started to animate the ball moving by adjusting the position of the sphere and adding keyframes, I also used the help of the ‘Graph Editor’ to make the motion more natural. Whilst I was repositioning the ball I also changed the scale slightly depending on the position, this adds a stretch/compress effect when the ball is traveling fast or hitting a surface.