For my portfolio website I decided to create a tiled background to go on my master page, this way it would follow across to all the other pages to add continuity. I went for a simplistic, professional look as it is not supposed to attract too much attention.
This is the full background for my demo level of the game, it consists of three stages, the idea is that the further into the forest the character goes, the deeper and darker it gets. Enemies will become harder and the environment will change etc.
This is a larger image of the finished background for my first stage, i have added details in the background and gradients for effect as well as keeping in simple and easy to replicate throughout the game.
This is a test file that I made in Adobe Muse, there is a home screen and two pages that are linked with buttons. The buttons allow you to interact with the application by changing pages, I did this by using the hyperlink option to switch between pages. Overall I found ‘Adobe experience’ easier to use because it shows you the whole wireframe when you are connecting the buttons and pages.
This is my character walk cycle, I have plans to add a Jump Cycle, a swinging animation, at attack cycle, and an idle animation. It is important to have these reference for later on in production and it is also a clear method of showing off my animation cycles.
For our second Maya task, we were asked to create a column. I began by making the base of the column, I made a cube polygon and set the ‘y’ scale to 0.15. I then moved the pivot to the bottom of the vertex in the middle of the shape, this allowed me to move the shape up to the surface with accuracy by using the ‘snap to grid’ feature.Once the base was created and in the right position I made the pillar itself, for this I needed to use the cylinder shape, I then applied the following settings to the shape in the channel box:
Radius = 0.4
Height = 8
Subdivision axis = 32
Subdivision height = 1
Subdivision caps = 1
I once the pillar was created I had to put it in place, for this I used the same method as the base, starting by moving the pivot point to the bottom of the shape and then moving the shape upwards.
I then finished the column shape by adding a ‘Torus’ shape to the top of the pillar. This gives the authentic greek column look to the shape.
Logos are an essential part of a companies branding, a logo is something that a company uses to represent themselves, logo’s have to be catchy and memorable in order to attract an audience and create a recognisable brand image. In more recent times logos have become more simplified with minimalistic features, this gives a more memorable and professional look.
In current times there are logos everywhere, a good logo has to draw the viewers eye to compete with other brands and companies. Most logos you see today will include bright colours and abstract curves, these features often stand out especially when viewed digitally. The five principals of effective logo design are; Simplicity, Memorable, Timeless, Versatile, Appropriate. The first of these principals is very important as it can effect how memorable or versatile the logo is, if the logo is too cluttered or complex then it can be easily forgotten and may not fit into different environments (such as banners or products).
Memorability is something you need to think about when designing a logo because if people cant remember what the logo looks like then they will not be able to identify your business. A logo design being ‘Timeless’ means that it must not look too dated and still be effective in 10 years time, many companies have updated their logos recently to fit into the digital world. However if a logo is updated multiple times then it may no longer become recognisable, if a company is going to do this then they must make sure they keep some of the core elements from the original logo. A logo must also be ‘Versatile’ this means it needs to fit into multiple environments such as; A poster, a banner, a website, a thumbnail etc. The final Design principle is ‘Appropriate’, a logo must be appropriate to the company otherwise it is pointless. Smart logo designs will involve a product or service in their logo, this gets the viewer thinking about the product/service straight away.
Here are some examples of good logo design:
In Maya this week we learned the basics of lighting in a 3d space, our activity involved lighting up a model robot that was provided for us on this website:
To light the robot we used the ‘Three-Point Lighting Technique’: The three-point lighting technique is a standard method used in visual media such as video, film, still photography and computer-generated imagery.
To start lighting you open the ‘Arnold’ tab on the toolbar, once you have this open you can add light to the scene. The robot model and backdrop are already in place so for this activity we needed to move the lights and make sure they are pointing in the right direction.
Today we were introduced to Adobe Experience Design, this is a very useful program for designing mobile applications. Here I have posted a video and some images of my test app that i made to test the features and get an idea of how to use the program.