‘Actor Follows Camera Shot’

After watching peaky blinders I became inspired to try out a style of filming where the actor follows the cameraman, I think this shot would work perfectly for a scene in my short film.

I will use this type of shot to depict the character’s breakdown towards the climax of the film, the character will be in distress and the viewer will be able to see this clearly. This also presents a great opportunity to use after effects to overlay drawings/animations over the footage, we were thinking of including ‘Grime art’ in our film somewhere and this shot seems like a good opportunity.

Unfortunately I couldn’t find any other footage of this style of shot or even a name for it, people have called it the ‘Don Juan Technique’

I recorded the video from Netflix and uploaded it to youtube, the video is unlisted and only viewable through this blog post, I do not own this content. Im purely using this video as an example.

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25/04/2018 Documentation

We are about halfway through our final major project and although we still have much to do I am confident in the work we have done so far. This is a documentation of the things we have done so far, all of which have their own blog posts:

FMP Poster Design

As part of my Final Major Project, I will be designing posters to go alongside with the short film. This helps give the project more character and depth, they will also hopefully be an eyecatcher when we present our FMP’s at the end of the year.

These are some Moodboards I have put together as part of my research for the poster design.

The first one is a mood board containing images of colourful buildings and skylines that I will use as inspiration for one of the poster designs, I like the colour gradients used to represent sunset/sunrise and will likely use something similar in my poster design. The shadows on the buildings add depth which brings the image to life rather than being a flat vector, I may try using both flat vector style and shading to see which one works best.

Miami Buildings moodboard

The second mood board is one including images of night time, moonlight and park benches. I have used images from real life and also vector images that other creators have made. Moonlight Park Moodboard

Whip Pan Shot

What is a Whip Pan Shot?

whip pan is a type of pan shot in which the camera pans so quickly that the picture blurs into indistinct streaks. It is commonly used as a transition between shots and can indicate the passage of time or a frenetic pace of action.

How will I use this technique?

For my final major project, I want to use this technique to introduce a character and progress the story. The whip pan shot is perfect for this because there are two characters played by the same actor and this style of filming allows me to cut the footage with ease.

Other films/projects that use this shot include:

Casino Royale

The shot is used effectively here to present both characters in a chase scene, it also helps convey the busy environment to the viewer without missing the action.

Cloverfield

The technique is used here to convey a scene of horror and panic, many people are crowded around in the street. The camera angle makes it look as if it is being filmed by one of the scared civilians, the whip pan conveys the fear and distress of the scene.

This is what I came up with after cutting the footage together:

 

 

Maya Obstacle Course Animation Evaluation.

My obstacle course project has taught me a lot about animating in Maya, skills in asset management and more knowledge on Maya topology.

As part of the assignment, we created a character in Adobe Fuse that reflects our appearance and personality, this character would then be animated inside Maya completing an obstacle course. The character design in Adobe Fuse went well and I am happy with the character that I created, unfortunately the character file didn’t quite work inside Maya so I had to use a ‘Barry Rig’. This is something that I would like to have done differently in the project as the character design was quite a large part of the process and it is not shown in the final product.

Starting the animation was a tricky process, after a few failed attempts at auto rigging the character I finally got him in the right position with working limbs and joints. Once this was set up I started to animate according to my blocking sheets which showed movements and timestamps. The barry character was a lot bigger than I expected so I had to change a few of the movements that I planned, this was not necessarily a bad thing because it made animating the entire assault course more doable and also many of the movements more realistic.

I like how the animation turned out, although the character is a blank barry he still conveys a lot of character through his movements, I made sure the animation wasn’t boring or generic by making some of the movements quite ridiculous and flamboyant. I wanted the animation to stand out while still sticking to the brief and I believe I have achieved this, therefore, am happy with the outcome. There are a few things I would have done differently given more time/resources such as: Setting up my Fuse character properly in Maya with textures and colour, decorating the environment to complement the character and add some form of a story, finishing the obstacle course (I had to finish it early because the rig started to break after I made certain movements).

Pixar Animation Process and short film research

Boundin-images-62f3cdcf-2356-42a0-b038-eecc2079301

Pixar short film: Boundin’:

Boundin’ is a 2003 Pixar computer-animated short film, which was shown in theatres before the feature-length film The Incredibles. The short is a musically narrated story about a dancing sheep, who loses his confidence after being sheared. The film was written, directed, narrated and featured the musical composition and performance of Pixar animator Bud Luckey.

Pixar Animation process and technique:

Pixar Animation Studios have a long and complex process when it comes to animating movies or short films, the process begins with concept works and storyboards made by the design team. Pixar values its collaborative nature, everyone on the team works together and shares ideas about the design process. This is important in a professional environment so that the workers all have a clear goal rather than going against each other or having different ideas about the production. The equipment that Pixar uses is extremely high spec and up to date, it is a necessity, in order to run their software and render their animations.

Job Roles:

There are a large number of job roles in the Animation Industry; this is a pipeline for producing animated short films and other animations. This list displays all of the job roles needed to make a short film, they are ordered from top to bottom showing which roles come first to last in the production process. Many of these will happen at the same time but in most cases, the previous step needs to be completed so that production on the next step can take place.

  1. Story
    Director
    Script
    Script visualization with storyboard
  2. Editorial
    Storyreel – a blueprint of the film
  3. Art
    Visual development artist
    Show the visual feel of the film
  4. Modeling
    Sculpt 3D versions of artworks
  5. Rigging
    Design how the characters move
    Place joints, muscle, and fat
  6. Surfacing
    The surface quality of assets, texture, colour etc
  7. Rough layout
    Staging and blocking
  8. Final layout
    Prepare shots for animation
    Set dressing
  9. Crowds
    Create short animations which are applied to background characters
  10. Character effects
    Deal with what characters interact with
    Props
  11. VFX
  12. Matte painting
    Backgrounds
    Paint with models
  13. Lighting
  14. Image finalization
  15. Sound design
    Create and apply soundtracks and sound effects to film

Tiled website background

For my portfolio website I decided to create a tiled background to go on my master page, this way it would follow across to all the other pages to add continuity. I went for a simplistic, professional look as it is not supposed to attract too much attention.

Screen Shot 2018-02-21 at 15.31.35
I started off by making a simple, symmetrical (sort of) shape. This would then be replicated to create a wave like pattern.
Screen Shot 2018-02-21 at 15.31.55
I lined up a few of the shapes on top of a square with a colour similar to the colour of the shape, this is important because I don’t want to distract the viewer from the content on the page.
Screen Shot 2018-02-21 at 15.40.41
This is what the website background looks like once I use the tiled background feature in adobe muse, it fits seamlessly because I took the time to line up the pattern earlier.

Maya Bouncing Ball Animation

This is a blog post about an animation I made in Maya featuring a bouncing ball, I have done a similar animation in 2d before but this is a step up as part of my research for our obstacle course task.

To start the project I set up a sphere polygon for the ball and 2 rectangles to act as surfaces that the ball would bounce off of.

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Side on view of the scene

 

I then started to animate the ball moving by adjusting the position of the sphere and adding keyframes, I also used the help of the ‘Graph Editor’ to make the motion more natural. Whilst I was repositioning the ball I also changed the scale slightly depending on the position, this adds a stretch/compress effect when the ball is traveling fast or hitting a surface.  eyrtjhghkgfh

 

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This is a 3D view of the scene