Game Design, Final Test

I have produced a video displaying how my game character moves in the world. I have a background in the scene and I have successfully made a walking cycle and an idle cycle. If I had more time I would have liked to add an attack cycle which I produced assets/sprites for but wasn’t able to implement them into the game. Another thing I would have done better is to add floor tiles, this would give the game more immersion and style.

Maya Lighting: Arnold Robot

In Maya this week we learned the basics of lighting in a 3d space, our activity involved lighting up a model robot that was provided for us on this website:

https://support.solidangle.com/display/AFMUG/Introduction+to+Arnold+for+Maya

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To light the robot we used the ‘Three-Point Lighting Technique’: The three-point lighting technique is a standard method used in visual media such as video, film, still photography and computer-generated imagery.

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To start lighting you open the ‘Arnold’ tab on the toolbar, once you have this open you can add light to the scene. The robot model and backdrop are already in place so for this activity we needed to move the lights and make sure they are pointing in the right direction.

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I Positioned the lights to create the ‘Three-point lighting’ effect

 

 

 

 

 

 

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This is the finished render of the Arnold robot

 

 

Task 2: Story and Game Concept

Setting:

For my side-scrolling game, I am going to have the player start in a village and eventually make his way into a cave where the game reaches its conclusion. The game is set in a fantasy version of 12th Century Europe, all of the clothing, props, and architecture will be of that era. The fantasy elements will include health potions, spells, and fantasy enemies. To begin with, the background will be mostly light green and bright colours in the village, as the game gets closer to the ending the colour palette becomes much darker and redder. There will be 3 main stages to the game, the player begins stage 1 in a village, the background and props are all designed around a 12th century village. Stage 1 ends in a woodland after progressing through grassy hills at the end of the village. Stage 2 begins where stage one ends (in the woodland), but as you go deeper into the woods the forest thickens up and becomes much darker. The final stage will begin at a cave entrance where stage 2 ends. Stage 3 will have the player progressing downwards as well as sideways. The player will delve into the cave, passing unique backgrounds including cave houses and underground dungeons.02f_1050

Character:

My main character is a retired knight who was previously in service to a high lord. He is no longer in service but he still likes to wear his armour and carry his sword for safety. He covers his face with a large helmet because of his many scars and wounds he has gained over the years, the common people have come to recognise his unique helm and feel safer in his presence. He was knighted for his loyalty to the realm and its people, fighting in many wars and defending the kingdom from foreign invaders.

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Story:

Our main character is walking out of town when he is attacked by several armed bandits hoping to take his valuable weapons and armour. After the player defeats the bandits you move on through the countryside. You encounter several enemies such as raiders and wild dogs. The story takes a darker turn when you enter a forest, you discover that the enemies he is fighting are the remnants of people he has previously killed in battle, these come in forms such as ghosts and reanimated corpses. Determined to put his past behind him the knight ventures on into the fray. The story will end when you kill the final boss – a necromancer with ranged attacks and the ability to summon minions.

Gameplay:

The game is a 2d side scroller, the main objective is to defeat all the enemies in your path and reach the final boss. You will be able to pick up coins along the way that increase your score and you can also pick up health potions that heal you. The enemies will be increasingly harder to kill as the game progresses and after each stage, you can upgrade your helmet and weapon if you have enough gold giving you bonuses such as more health and damage for the next stage.

 

 

Stop Motion Animation

This is my stop motion animation, I was given the letter N as a theme and had to base my animation around that. I decided that I wanted to use lego as it is easy to position characters and build props out of. I went with a Ninja theme to represent the letter N and had two ninjas work together to build the letter. Originally I was going to have them build it from scratch but In the end I decided that I would have two towers and connect them to make the letter.

I found this task quite difficult as It was hard to take photos while not moving the camera whatsoever, as you can see in the animation any subtle movement comes out quite clear. In my animation the camera appears to move quite a lot and this is definitely something that I would like to improve in future projects.

In the end I think the animation turned out quite well. it isn’t as professional looking as i would like but the character movement is smooth and the letter N is clear to see.

2D Animation: Woodpecker

Evaluation:

What went well:

After getting feedback from my classmates I think that the art style of the animation was good. My peers enjoyed the detail put into the props and scenery.

I personally agree with this feedback as it was the most time consuming part of the animation process, in hindsight I perhaps shouldn’t have put so much time and effort into the backgrounds as I did, this didn’t leave me with enough time to finish the animation to a high quality.

What needs improvement:

My classmates and I agree that the animation is too short and unfinished, as this was my first animation I struggled with time management. In future projects I will need to think about this and plan out my time a bit better.

My first experience:

This was my first experience at creating a full length 2d animation, aside from the tutorials that we did in class I haven’t used the animation software before. I do however have experience in using Adobe Illustrator and Photoshop, these programs helped me create my background and assets that I needed to start animating. The program that i’ve used to make my animation is Adobe Animate, I did not previously have any experience with this program and I had to learn how to use it for this project

In comparison:

In comparison with the animation I have researched (The Reward) I believe I have created a professional looking animation, it is not on the same level of quality but I think that the way it is presented to the viewer is professional. The smoothness of the camera movement and subtle transitions make my animation flow well, similar to the one I have researched.

 

Animation Treatment: 2d animation

The title of my animation is ‘Woodpecker’.

My project will be a Short film as it is being produced for ‘A sense of hope’ Animation competition and must be 90 seconds or under, I am aiming to produce about 30 seconds to 1 minute of animation. My target audience will be relatively young as it is themed around hope, I do think however that people of all ages will be able to appreciate the message that it sends and the cartoon art style.

At the beginning the camera pans across the backdrop and zooms into the characters house, there is a viking chopping logs when he notices a bird sining. He see’s that the bird is hurt and decides to do something about it; he removes his helmet and places it on a log so that the bird can use it as a nest while it heals. The next 10/15 seconds of animation show the healing process sped up with backgrounds changing as the weather and surroundings do, the animation ends with the bird taking flight and the viking placing his helmet back on and continuing to work away.

My main character is a lumberjack living a quiet life in a small viking settlement, his job is to chop wood for the townspeople. He lives on the top of a hill on the outskirts of the village and doesn’t get many visitors; this influences him to show affection for the injured woodpecker as he see’s similarities between himself and the bird.

My animation will focus on cameras moving/panning more than character movement, a large proportion of the shots will be made up of a background and one or two objects in the front that move or change form. For example: the initial 10 seconds of animation will be purely just zooming in and changing backgrounds.

I am going to create a short and subtle tune that plays in the background, there will be several other noises such as bird singing, wood chopping and ambient rain noises. I might also record a few noises myself to use for the Viking’s grunting sounds as well as a “Huh” when he notices the bird has stopped singing. I may also record foley sound effects for the bird thumping to the ground.

I have chosen this idea because I had a much clearer vision of what it would look like compared to my other draft ideas. I think I will have a bit of difficulty with this project as I have never used adobe animate before and will have to practice making vector objects and drawing in adobe illustrator, but it will be a good learning experience and help me in future projects. I am going to learn how to use adobe illustrator more efficiently and will have to learn the basics of adobe animate.

I have looked at several animations by independent studios that are using the same basic resources that we are, this has given me more insight to the production process and helped me understand the level of work required to create a short animation.

For this project I will need; A sketchbook, pencils, a computer, adobe photoshop, illustrator and animate. I have also acquired a sketchpad to help me transfer and develop my sketchbook ideas into digital work, this is also a helpful tool for early ideas development too.

I think one of the problems that I will encounter is my perfectionism, with projects like these I tend to want everything looking perfect from the beginning and so I spend too much time on one particular thing and end up with unfinished work. I will try to overcome this by following my schedule that I have made and not dwelling on one aspect of the process.

I plan to make everything from scratch but I may use things such as illustrator brushes that creators have made to help other people with their projects, I might also use some sound files and effects to speed up the production process. If I do use someone else’s work/resources in my project I will make sure to credit them for assisting me.

If I were to give myself a budget for creating this animation I would have to buy or rent adobe software, I would also consider the cost of buying a sketchpad. If I truly wanted to I could purchase resources such as top quality sounds or adobe stock kits to make a professional looking animation.

I think that this animation will take me 8 to 10 weeks to complete, the research and design process should take around 2 to 3 weeks, the animation will take 4 to 5 weeks leaving 1 week for the soundtrack and any problems that occur.

 

Animation Mood Board

Animation Mood Board.png

For my animation mood board I gathered a few images that I think represent animation, I have included Images that show 3d animation, 2d animation, film animation, tv series/anime animation, cgi, animation in games and the 2 animation walk cycle. I also included the Adobe After Effects and the Adobe Animate logos, these are the two animation programs that we have been shown in class, I plan to use Adobe Animate for my animation.

Hope Mood Board and research

 

Hope Moodboard

When looking for images of hope I have found that many people associate hope with life or the continuation of life, often with small animals or plants. In this mood board I have included an image of a plant growing through the cracks in the ground, this represents hope as the plant is finding life in dire circumstances. The image on the right shows two dolphins, one with a tail injury, although the dolphin has suffered an injury on a vital body part it is still alive and well.

Team Logos Development

Team 1: Team Icarus

In order to design logos for my teams I had to first draw a few different draft sketches, I decided that I wanted the first logo to look like a pair of wings for the team ‘Icarus’ ; I experimented with different styles but settled on a tribal kind of pattern because this would look best digitally and give it a more slick design.Iccarus Logo

Team 2: Valkart:

1494882126678-3034995a-5582-4e7e-bbdc-357edc981052Norse LogoFor my second team; ‘Valkart’ I drew a few different version of the Norse Valknut, I thought that this design would be perfect for a logo and so I made a few variations and chose my favorite one to develop. Inspired by the northern lights I chose to give this one a blue gradient coming out of the side, this adds a professional finish to the design and some much needed colour.

 

Alpine Racing Logo.pngTeam 3: Alpine Racing

For the third Logo I wanted to do a simple design and decided to have 3 low poly trees that represent ‘Alpine Racing’.

I played around with the idea of having a gradient for the sky but ended up deciding that would be too similar to the team Valkart logo. Below is some sketchbook development of my logo. 1494881963632-a1b870d3-670b-44bf-97f7-c817d3f1b5aa_